Robvg3d@gmail.com

3D Studio Max is my weapon of choice that allows me to create everything i have in mind. Whether i am creating still images, vectors or animations, my long experience with 3DsMax allows me to do it.

A very important part of my work involves V-ray which i know how to use very well and can handle any concept or style i have in mind. I like a good balance between quality and performance while rendering my work.

In my daily routine i use programs such as Adobe Illustrator to export vectors into 3Dsmax – Photoshop to create Textures for my 3D assets or compositing my renders – Premiere for final editing and color grading.

Creating 3D images and animations has been in my life from a very young age. I started experimenting with a very early version of 3D studio max at the age of 7 and still working with it today at 31. I have a broad interest in modern 3D applications and plugins like particle systems and real time render engines.










































